Development Progress and a Happy New Year!

It’s time again for one of those little Pearl Harbor development round-ups. Here in Sweden we’re working on setting up a new virtual development space to handle quality assurance all the while Legendo’s self-proclaimed Wii specialist Mats Höjlund is reviewing and test-compiling some new Wii code and working on plane control turn angles and horizon tilt -- when it comes to game development, polish and more polish (and then polish some more!). The amazing team of programmers over at Arcade Moon in Slovakia is off and out for this holiday season, full-scale development will resume in the New Year.

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A Trio of New Screenshots

Those were taken a couple of days ago straight out of one of our Wii development kits:

Fire at will!

American Scout Bomber

Enemy down!

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Short Status Update etc

A few musings on a Saturday evening. What is it that we want to focus on? Which features are the most important? Should we include a sensitivity option to let you decide the intensity of the flight controls? What price point should we go with?

We want to give you guys a super-fun and great-looking flight action arcade game, packing in enough content to make the upcoming WiiWare™ release feel like a retail product. Feel free to join the forum discussion over at Nintendo Life:

http://www.nintendolife.com/forums/wiiware/pearl_harbor_trilogy?start=60

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A great quote by Theodore Roosevelt

“In a moment of decision, the best thing you can do is the right thing to
do, the next best thing is the wrong thing, and the worst thing you can
do is nothing.” – Theodore Roosevelt

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programmed by STANISLAV PETRIC PETER KENDRA PETER ADAMCIK and MATS HÖJLUND concept artists JOE SHARP ROB SHARP
written and designed by SIMON MESZAROS CHRIS BATEMAN and BJÖRN LARSSON soundtrack ALEXANDER RÖDER
produced and directed by PETER SARO and BJÖRN LARSSON project manager PETER NAGY press DAN MUIR
executive producers BJÖRN LARSSON JOAKIM EKBRAND HENRIK BLOMGREN